Tuesday, 14 June 2011
Monday, 13 June 2011
Patkau Architects present: JELLYFISH: A tribute on Second Life
After a lot of pain and suffering using Sculptypaint, I have finally managed to create a small tribute in our Library's garden/viewing area dedicated to the Patkau Architects and their "Jellyfish" plywood shell creations.
Another screenshot, bear with me.
Scratch for Second Life.
Here is a helpful link to download Scratch for Second Life, a programme that writes scripts so that you can create more depth and interaction within your designs:
http://web.mit.edu/~eric_r/Public/S4SL/
This is the subsequent tutorial, which is definitely worth a read as it highlights all key points and is easy to understand for all those who are new to Second Life:
http://web.mit.edu/~eric_r/Public/S4SL/tutorial/index.html
http://web.mit.edu/~eric_r/Public/S4SL/
This is the subsequent tutorial, which is definitely worth a read as it highlights all key points and is easy to understand for all those who are new to Second Life:
http://web.mit.edu/~eric_r/Public/S4SL/tutorial/index.html
Alpha channels.
A screenshot of the Alpha channel I made in Photoshop implemented within my design. Once saved as a Targa file, it can be uploaded to Second Life for L$10 and used as a texture.
Particle success
Made a fountain with the aid of particles, I highly recommend visiting the Particle Laboratory in Second Life and just exploring and seeing the different particles available. Once again, it is really helpful to follow Torley on youtube for informative, easy to understand videos on how to use the various aspects of Second Life.
To make a screen.
I began with applying a texture on a flat, square prim that was reminiscent of white noise on a television.
Then I applied the following script in order to animate it to show movement on the screen:
default
{
state_entry()
{
llSetTextureAnim(ANIM_ON | LOOP | SMOOTH | ROTATE, ALL_SIDES,
1, 1, 1, 1, -0.025);
}
}
Layer this on top of a another flat prim (as your monitor) and add buttons wherever you would like in order to increase authenticity.
Then I applied the following script in order to animate it to show movement on the screen:
default
{
state_entry()
{
llSetTextureAnim(ANIM_ON | LOOP | SMOOTH | ROTATE, ALL_SIDES,
1, 1, 1, 1, -0.025);
}
}
Layer this on top of a another flat prim (as your monitor) and add buttons wherever you would like in order to increase authenticity.
Subscribe to:
Posts (Atom)











